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Showing posts with label super smash bros. Show all posts
Showing posts with label super smash bros. Show all posts
Tuesday, December 16, 2014
GAME SALE Smash Bros Basic Wii U Bundle for Only £159.99
UK video game retailer GAME has a deal going right now with a Basic 8GB Wii U Bundle with
Super Smash Bros, for a mere £159.99. GAME is also selling Super Smash Bros. for Wii U
individually for only £29.99. This is a great deal for anybody in the UK looking to pick up a Wii U
or Super Smash Bros.
Thursday, October 9, 2014
Alternate Costumes DLC for Super Smash Bros. 4

Super Smash Bros. for Nintendo 3DS has been out for just about a week now here in North America. Playing this game has no doubt been a delight. It really has transferred over well to the portable system. One thing I really like is how they've expanded on the simple palette swap and made actual alternate costumes.
However, I believe there's a lot of room for improvement in this area. For instance, what were they thinking with Little Mac? All characters have 8 alternate skins/costumes. But Little Mac has a whopping 16 alternates. It seemed like they just tried to throw in every possible combination for him. Some characters like the Villager were great in this area. Each alternate costume for the Villager was completely unique and a good tribute to the Animal Crossing series. Then, there's other characters who have nothing but simple skin swaps, such as Donkey Kong and Bowser.
My hope is that they can fix this with some DLC. They could do a lot of great things with this. Just imagine, playing as these characters via alternate costumes after the break:
Tuesday, October 7, 2014
Super Smash Bros. for Wii U Launch Date Trailer
Nintendo has just uploaded the official Launch Date Trailer for Super Smash Bros. for Wii U. The title launches in North America on November 21st and can be preordered right here.
A Sneak Peek at the First Amiibo Set
Nintendo has just released a new trailer giving a look at the upcoming first set of Amiibo figures. Amiibo will be launching alongside Super Smash Bros. for Wii U on November 21st in North America. Those in Europe are going to have to wait until November 28th for Amiibo and until December 5th for Super Smash Bros. for Wii U.
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Super Smash Bros. for Wii U Official Release Date

Nintendo has officially announced that Super Smash Bros. for Nintendo Wii U will in fact be launching on November 21st at a suggested retail price of $59.99. The first series of Amiibo figures will be launching simultaneously.
The first wave of Amiibo figures consists of 12 iconic characters: Mario, Peach, Yoshi, Donkey Kong, Link, Fox, Samus, Wii Fit Trainer, Villager, Pikachu, Kirby and Marth. A second wave of 6 more characters will launch in December. That wave will include Zelda, Diddy Kong, Luigi, Little Mac, Pit and Captain Falcon.
Just to mention, I've created a Friend Code Exchange for Super Smash Bros. for Nintendo 3DS if you'd like to join! Just click here.
Monday, October 6, 2014
Super Smash Bros for Wii U and Amiibo's Likely to Launch November 21

21/11. pic.twitter.com/KlrFqUMdS2
— David (@DavidTendo) October 6, 2014
Twitter user @DavidTendo has posted more evidence that supports a Super Smash Bros. for Wii U release date of November 21st. The tweet's attached picture also supports evidence that Amiibo will be launching on the same day.Sunday, October 5, 2014
Smash Bros. for Nintendo 3DS has Secret Personalized Victory Screens
We're all familiar with the victory screens after winning a match on Super Smash Bros. for Nintendo 3DS. As it turns out, there are also secret personalized victory screens between certain characters after a 1-on-1 match. Big thanks to GameXplain for discovering this cool detail.
Super Smash Bros. for Nintendo 3DS High Quality Soundtrack
With many now enjoying the recently released Super Smash Bros. for Nintendo 3DS, one thing many enjoy in particular is the music in the game. I know I love the Gerudo Valley song (as if it wasn't already great on Ocarina of Time). Somebody was nice enough to upload some of the best tracks on the game to YouTube in high quality. So please, enjoy!
Friday, October 3, 2014
Super Smash Bros. 3DS Launch Trailer
Super Smash Bros. for Nintendo 3DS has finally made a worldwide release and it's time to celebrate with an all new launch trailer for the game. I've even upped the quality a little in both audio and visual. I plan to continually do this with all trailers. Let me know what you guys think!
Smash Bros. for Nintendo 3DS Friend Code Exchange

Super Smash Bros. for 3DS is finally upon us! I thought it would be fun to make a post where you can exchange friend codes and find new people to brawl with online. This will be a fun new way to make new friends and also new enemies!
Just leave your friend code in the comments below. And when you add someone be sure to reply to them and let them so know so they can add you back. What're you waiting for? Time to post and time to smash!
Sakurai to Only Post Hidden Elements of Smash Bros on Miiverse

Masahiro Sakurai (director of the Super Smash Bros. series) recently stated on Miiverse that he will now only be posting hidden elements of the franchise. He also mentioned that by the end of the year he will no longer be posting images of Smash Bros. Here's what Sakurai posted on Miiverse:
"Finally, Super Smash Bros. for Nintendo 3DS is being released overseas. Congratulations!! With the game released globally, from here on out I’ll be posting about some of the hidden elements in the game. However, for now they’ll only trickle down a little bit at a time. I’ll be done with posting new pics by the end of the year, so I hope you’ll enjoy the rest of the ride."
Thursday, October 2, 2014
Super Smash Bros. for Nintendo 3DS Launch Trailer
Super Smash Bros. for Nintendo 3DS hits North American shelves tomorrow, so why not celebrate with a launch trailer?
Who's picking up Smash Bros. tomorrow? Feel free to leave your friend codes in the comments below and find others to battle with!
Wednesday, October 1, 2014
Harmony of Heroes gets a Release Date
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Sakurai Explains Process of Creating Characters for Smash Bros

This Friday will mark the release of Super Smash Bros. for Nintendo 3DS in North America. And to celebrate the launch, the folks over at nintendolife had the opportunity to interview Game Designer and Sora Ltd. founder, Masahiro Sakurai. In the interview, Sakurai explained that creating a character for the series can take over a year. He went on to say that this was due to the fact that they had to create the model, animations, and balance the character against other opponents in the series. Here's what Sakurai had to say:
“I get the planning for each character done remarkably quickly. For example, after learning about Greninja and its abilities one evening, by late night I had already completed the design for that character’s moves and features.”
“The process, however, of actually creating a character often takes well over a year, where we are constantly working on the model, the animations, the audio and the balancing. For the game balance we have a testing team playing almost every day and we make adjustments based on their results. I was working from morning to night with my responsibilities as director, so I was only able to spend Wednesday evenings and weekends on the balance.”
“One of the important things for me was having a large difference between the characters, which I call their “dynamic range”. In a typical fighting game where you just square off against an opponent, other things like the environment have less of an impact, so even small differences between characters can be very noticeable. With Smash Bros., however, I want to bring out the individuality in the characters and I think it’s rare to see a game with such a wide dynamic range as this.”
“So although it may end up that some characters are stronger than others due to way the game works, we have focused on allowing a lot of “accidents” to happen in a party game sort of way – resulting in things that make players laugh – so the emphasis is on variety rather than making Smash Bros. into a sport.”Click here to read the full interview.
Wednesday, December 18, 2013
Rosalina Announced as a Playable Character for Smash Bros
Rosalina, who was introduced in the Super Mario Galaxy games for Wii and makes a surprise appearance in the new Super Mario 3D World for Wii U, will be a playable character, accompanied by her starry friend, Luma. The game will launch in stores and the Nintendo eShop on Wii U and Nintendo 3DS in 2014.
Monday, December 9, 2013
The Best Super Smash Bros. Isn’t Made by Nintendo
Three years ago, a group of enterprising Nintendo fans launched Project M, a mod for the 2008 Wii game Super Smash Bros. Brawl. The group’s mission statement: Brawl was a terribly flawed game that needed fixing, and through mods they could mend it.
That mission has been accomplished. Project M says version 3.0 of the mod, released today, transforms Brawl into a game worthy of the serious tournament play its predecessor Super Smash Bros. Melee still enjoys.
Nintendo released Melee on GameCube in 2001. The four-player fighting game with an all-star cast of Nintendo characters quickly developed a hardcore competitive fan following. But Nintendo thought the game was “too difficult” and changed things up for the Wii version of the series, Super Smash Bros. Brawl. This might have made things easier for newbies, but it alienated hardcore players.
“Super Smash Brothers Brawl was made to appeal to newcomers somewhat at the expense of some of the series’ most dedicated fans,” says Project M senior developer Corey Archer.
But the newer game did have its appeal, since it expanded the character roster from 26 to 37, adding more fan favorite competitors like Pit from Kid Icarus, Solid Snake and Sonic the Hedgehog. Project M’s goal was to overhaul the move sets of every one of those characters and bring back characters that were not carried over from the GameCube.
Any Wii or Wii U owner with a copy of Brawl can install Project M simply by downloading the mod to an SD card and inserting it into their console, no hardware hacks or coding required. The group says about 100,000 users have downloaded and installed previous versions of the mod.
“Brawl has a memory exploit in its Stage Builder that allows us to dump an executable on the stack and run it,” says Archer. “We use this exploit to load a code handler, which loads our codebase and assembly hooks into memory when booting the game.”
From there, Project M can make Brawl use assets it created — custom stages, new character models, animations, anything. More than 100 contributors from around the world have worked on Project M over the years, with a select group of senior members forming a leadership council that has made decisions about where to take the mod.
Project M’s makers say they want their version of the game to be accessible to newcomers, but Brawlwill only have lasting appeal if it offers players an environment where they can continuously improve, constantly pushing each other to new levels of competition. This requires that every playable character in the game is more balanced against one another. Project M says accomplishing that in a game with as many characters as Super Smash Bros. is a nightmare.
Nintendo itself didn’t even come close; Archer says that in high-level Melee play, the adorable Pokemon character Jigglypuff and Star Fox‘s Fox McCloud were dominant. In Brawl, it was Metaknight from the Kirby series who could ruin any other character.
Much of the past four years has been spent addressing this issue, and Project M believes it’s finally put everyone on something of an even playing field.
The established Smash Bros. tournament scene will have to get a crack at version 3.0 to determine whether or not Project M has been fully successful at balancing the roster, and that will take time.
As big Nintendo fans, the Project M team hasn’t just used their access to the Brawl code to tweak the gameplay mechanics. They’ve had some fun, too. Sonic the Hedgehog’s homing attack now includes classic animations from the Sonic Adventure series as an homage for fans. Diddy Kong has been given a taunt move in which he pulls out juggling balls, a reference to the Donkey Kong Countrygames.
Archer says that after 3.0 there will likely be only one more major release with a few more tweaks before his team considers the project finished for good. It might add even more Nintendo characters to the mix, he says. “If we come up with any good ideas for the remaining unused character slots we will probably be filling at least a few of those up as well.”
Then maybe they can work on figuring out how to crack Nintendo’s upcoming Smash Bros. for the Wii U.
For original article click here.
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